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This triggers our anti-spambot measures, which are designed to stop automated systems from flooding the site with traffic. Some unofficial phone apps appear to be using GameFAQs as a back-end, but they do not behave like a real web browser does.Using GameFAQs regularly with these browsers can cause temporary and even permanent IP blocks due to these additional requests. If you are using Maxthon or Brave as a browser, or have installed the Ghostery add-on, you should know that these programs send extra traffic to our servers for every page on the site that you browse.The most common causes of this issue are: Your bet of public release in april is looking fairly good about now.Your IP address has been temporarily blocked due to a large number of HTTP requests. It's becoming apparent that these guys really have no idea what they're doing. This isn't a "polishing" test phase, it seems like it's pretty much a "throw the whole file open for revisision again", with changes allowed for both (allegedly) under- and over-powered cards, not just looking for truly broken stuff. So after a ridicuolusly long internal testing process, it hits the public test server about 5 months later and not only are there still literally scores of bugs, but they're still making a lot of pretty basic balance changes to all sorts of cards. The set was allegedly mostly finished (by which I guess they mean shipped out from design) in about September last year and then went into internal testing (so, i guess, the devlopment stage). So do you have any thoughts to call out Wulven on this blog for the worst and slowest expansion devlopment process in any TCG ever? It's truly extroardinary how badly managed this process seems to be. I'll talk about the cards themselves, how they may be used, and you can decide for yourself what you want to bring to the test server when it goes live.
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In the following sections, I'm going to touch on a few cards from each of the available categories. This is the Retreat! counter everyone was looking for, but also serves to stop a few other tricks from both the old set and the new. It can't be returned to hand or removed from the game. A card with steadfast can still be destroyed by any of the normal methods, IE damage, durability loss, or destroy effects, but it can't be taken out of play by any other means. Lastly, I would be remiss if I failed to mention steadfast, the new keyword from the set. What this means for the game has yet to be seen, but it is good to keep in mind in the least. Plenty of ally attachments are faction specific, not class, and there's even some support in shadow as well as human. Previously, it was thought that Priests were getting all the attachment love, but this is not the case. The more tools, the better.ĭP also has a pretty large focus on attachments. This is extremely good news for tournament competitors who play with sideboards. While not necessarily the most efficient (but still kinda awesome, more on that later), it makes unwinnable matchups slightly less unwinnable. A prime example is The Perfect Shot card, which gives Banebow (and Baduruu) a way to deal with particularly large allies that may otherwise prove troubling. If not, well, there's nothing stopping you from doing the same old same old, and you still have access to a few new tricks as well.ĭark Prophecies also aims to plug a few holes and give certain heroes a way to get around what might have previously been an automatic loss. If you're a fan of taking a trip off the beaten path every now and again, the expansion is perfect for you. To provide cards that reinforce the lesser known strategies, not the greater ones. The goal of Dark Prophecies isn't to give more of the same, but to diversify.
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However, in most of these cases, one variant is clearly played more than any other.Įach hero from CotC has one specific playstyle associated with it. There's a couple examples, such as Moonstalker/Millstalker, Majiya with portal/without, Zaladar control/Feedbomb Dynamo, etc. The limited card pool from Call of the Crystals meant that while balance was fairly easy, rarely did a hero have more than one ways to build a deck. The overall feel of Dark Prophecies is one of centrality - The idea that while a deck can be all about the hero, it doesn't have to be.
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These are the things that you'll be looking to build a deck around. I'm here to go over the set as a whole, then talk about a handful of these cards that immediately jump out.
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All 150 cards have been announced today for the upcoming expansion.
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